'"'For we, are the Shadowrath! One with the night, they can no more escape death than their own shadows!"
Though the Shadowrath seem violent at first, they are actually very kind, interact well, and are very dependable friends. They treat every race differently, knowing their strengths and needs. Even so, they do not think the races of Order as above several others.
The Shadowrath are ninjas, silent yet talented and graceful warriors, studying the art of assassination. They plow through the battlefield, delivering perhaps the most painful strikes compared to all other nations. They are potent enemies, with their signature Fixate turning the tides of any battle,poisioning the enemy and hallucinating a losing battle for a winning one. Their incredible speed and strength strikes down any retreating enemy, and their incredible Shinobi ability is known throughout Order as perfect for assassination.
The Shadowrath have incredible speed and agility. But their major strength, is the power of their strikes. Although their first strike does not deal much damage, it is enough to deal pain to an enemy. And as each attack grows stronger and stronger, the enemy will know the true might of the Shadowrath.
|Speed||Statue to Second Row of Gold in ~4 seconds.|
|Attack Power||Very Low-Very High||Attack Rate||
|Gold Cost||450||Mana Cost||150|
Their long staffs are also extremely light, and through enhancements, their swords do not contain much weight. These two, when combined with the Shadowraths' brutal speed training, make this race the fastest among all, with only Bombers and Crawlers able to compete.
Role in OrderEdit
Several Shadowrath serve as tactical commanders. Many Shadowrath are very wise and smart, and do not work well when told to command large armies, unlike Speartons. Rather, small batallions. The sight of a Shadowrath not only draws hope in the hearts of Order, but also strikes fear to the armies of Chaos.
Many Shadowrath also serve as scouts. However, their main usage is for assassination. Their extremely agile ability and excellent assassination skills, as well as incredible speed, make them perfect for their given assignment.
The Shadowrath focus on stealth, speed and powerful attacks to assassinate enemies. They work very well alone--but in groups, they are lethal. Not even a Giant would surpass the greatness of a small group of Shadowrath. The great Fixate ability creates an illusion that the enemy is winning what is actually a losing battle. And Shinobi infiltrates the enemy base with ease, assassinating the enemy's Magikill or Merics with one mighty blow, and retreating unscathed. They also specialise in screening (getting rid of a lone one or two units attacking and retreating over and over again and people hanging around the gold mine)
Chosen WeaponEditThe Shadowrath are one of the few races who have mastered the art of two weapons: The Way of the Staff and the Way of the Sword. They don the staff with grace and power, and they wield the sword with agility and strength. The combined strength of the two helps the Shadowrath dominate in the battlefield. The Swordwrath know of the Shadowrath's use the way of the sword, and they feel no jealousy or treachery whatsoever--partly because they are, by definition, brotherly races.
After the fall of the Swordwrath in the Conquering, many Swordwrath withdrew from their lands, seeking a much more powerful way of life, instead of the usual, "overwhelm and conquer" strategy. They, however, also knew of every race now being hostile to them--including the Swordwrath they abandoned. Unable to deliver a direct strike upon the other races, they needed a new form of attack. However, the leaders of the nation noticed that a few, select swordwraths were faster, yet stealthier, than most of their brethern. Sensing an oppurtunity,these individuals were given training that focused more on single, powerful attacks, speed, and stealth in place of the standard swordfighting taught to the other swordwraths.
This new Swordwrath evolved, no longer being similar to their old ways except for their chosen weapon.
They were now fast, agile, and on the same level with other races. They no longer cherished the Overwhelm strategy. They instead took on the ability to work astoundingly when alone. They chose to study another art, the Way of the Staff, and it gave them such a great strength that they proved a match for the Archidon's bows and became equal to the powerful Speartons in terms of military ability. The Shadowrath hid amongst the barrens of Order, unseen by the world. They did not wish to interact, for they, being a kind race, feared war, similar to the Conquering. As a result, they did not know of other nations surrounding them, though they wished to know, have allies and what they may call a friendship.
They became known only when Chaos came upon them, and offered them enlightenment and power. The Shadowrath felt the great strength of Chaos, but knew of their evil ability. They resisted. As a result the Shadowrath were the first ever race to have combat with Chaos... until the Great Truce occured.
Before this, however, the Shadowrath decided to avenge their old ways, and joined the Magikill in the Rebellion--a nation built to wipe out Order from Inamorta. Every nation attacked Order in a huge barrage from all direction, and eventually attacked all at once. Order, amazingly, was able to cope, such as they had before.
Order, now, had searched in No Man's Land to see if there were hostile rebels in the area. They were only shocked at the sight of Chaos.
The Shadowrath informed the Magikill of their encounter with such a powerful empire. The entire rebel army took a consensus, which had one answer: They must join Order to defeat Chaos.
Thus, every leader of every race joined together after Order had recouperated from their first encounter with Chaos, which was delivered by the Giants. The Shadowrath's leader was part of this, standing beside the Magikill for informing them of the large threat. They all agreed that they could not win if they continued their ways. The Magikill leader and the apparant leader of the Rebellion, informed Order that Chaos was correct--that all these generations of war, it had only done one thing: Make Inamorta weak. They needed to form one nation, and so they did. And the Order-Chaos war began.
The Shadowrath are extremely fast, so one would not be fruitful in hunting down an escaping Shadowrath. Thus, when a Shadowrath runs away, it will be best to merely let him go, and replenish your men while you can. If you are Order, you will only have other Shadowrath, and the chance of a Shadowrath killing another Shadowrath is still low. If you are Chaos, then the odds of you killing the escaping enemy are slim, as the only units that can chase a Shadowrath are Crawlers and Bombers. Another option is the Marrowkais' Hell Fists, but it also has little chance of hitting the Shadowrath, who can easily dodge the fists. Another weakness of this species of swordwrath is castle archidons. They are very vulnerable when at a base where there are castle archidons because of their lack of armour, however even this, they can dodge.
Shadowrath do very well when fighting in a duel. But they do not fare that well when many foes are about. This means the Shadowrath are vulnerable to swarms of enemies--unlike the Swordwrath, their original ancestors. Shadowrath are also not suitable for mass attacking since they take up 4 unit space, which means the army limit of shadowrath is 20 considering there are no miners.
Even though the enemy they are facing is much weaker than them, such as the Crawlers, this tactic may still be effective; unwise enemy commanders will simply let his Shadowrath loose, and not use Fixate to full extent by telling the Shadowrath to target only one unit at a time.
The Shadowrath live a peaceful and quiet life. Although Speartons are one of their most valued allies, they differ greatly in terms of economy. Speartons wish only for the best for their people. Shadowrath wish only to improve what they have. Speartons also take pride in their belongings, in which the higher quality, the better. Shadowrath enjoy the simplest of things, such as gazing at the moon in the night sky, or a peaceful stroll around the lush forests of Inamorta.
The Shadowrath are contently happy of their home in chapels. They would gather food mainly from raiding their enemies, hunting, or gathering from forests and gardens. The Shadowrath love nature, almost as much as a Spearton loves the sight of a great city.
The Shadowrath have almost impossible tasks for training, yet they somehow go through each with ease. One test, is for them to jump on incredibly thin sticks for speed and balance training. The Shadowrath do so as if they have done it a large amount of times. More examples of these incredibly hard tests is balancing on one foot for almost half a day, practising to target enemy weakpoints then piercing them despite being made of bronze, and balancing on a log in a moving stream.
Comparison to Other Melee UnitsEdit
The Swordwrath do not see jealousy upon the Shadowrath for using the same weapon. Rather, this bond aids them in a battlefield, making the Shadowrath suitable leaders for commanding squads of Swordwrath. A Shadowrath can defeat more than six Swordwrath when separate, yet only two if in a group of three.
The Shadowrath see the Speartons as a proud and powerful race who deserve all their wealth and honor. One Spearton, however, is equally matched to a Shadowrath.
The Shadowrath see the Magikill as fit rulers of the Order empire. Like the Magikill, the Shadowrath are wise and both have knowledge of their enemies and allies. The Shadowrath give all they have to protect the Magikill in the battlefield--including their lives (just saying using Magikill as a melee unit is not a great idea).
The Shadowrath have two abilities: the passive Fixate and the researchable Shinobi. Fixate is mainly used in a battlefield to aid the Shadowrath, while Shinobi is used to assassinate enemy units.
Fixate - Fixate lets the Shadowrath do more damage with consecutive strikes on one opponent. This exemplifies why Shadowrath are excellent dueling masters. With each consecutive strike on one opponent, the Shadowrath will be allowed to deal fifty percent more damage. This ability restarts itself when the Shadowrath gains a new target, or when it does its fifth strike, where its sixth attack will go back to its original attack damage, yet will once again, continue to rise.
TIP: When a Shadowrath appears to be fighting a losing battle, let him stay for awhile, and you may be surprised that the Shadowrath has risen victorious, all because of Fixate.Shinobi - This ability renders the Shadowrath unseen for a short amount of time. It can be researched and upgraded. Level 1 Shinobi can be researched in the Barracks, while Level 2 Shinobi can be achieved by researching it in the Armory, then further researching it in the Barracks after Level 1 Shinobi. If the Shadowrath attacks while using Shinobi, it will deal immense damage as well as poison the enemy. Once researched again, Shionobi will do much more damage and will cloak for a much longer time.
TIP: Use Shinobi to assassinate your enemy's support or economic units, since Shinobi can kill several units with one shot. When upgraded to level two, the number of units that can be killed in one hit will be much more vast. (such as Miners, Merics, Magikill, Marrowkai, Medusa, etc.) (ALL units with under 4 Bars HP, in fact.) Furthermore, Shinobi allows the shadowrath to actually pass through, say: a wall of speartons, without meeting any resistance and easily take out all support units before the enemies have a chance to react.also this is useful to scout and to remain un harmed.
The Shadowrath live in large chapels, similar to the Speartons' oversized arenas. Each Shadowrath does what they can in the chapel, and helps anyone in need. Shadowraths are close to nature and do not like being cut off from it so they usually spend time outside to just enjoy the wonders of nature.
They pray very often, similar to the Merics. They believe this enlightenment will aid them in their battles. They dedicate their battles to their god. This leads to the Shadowrath being possible holy warriors, or Paladins. The two are very different, however, for the only similarity between them is their likenes to pray.
Introduced in stage 3, Shadowrath are revealed to be byproducts of a new training regiment established by rebel Swordwrath. These Swordwrath strived to become more, and searched for meaning. They evolved, eventually, and became the Shadowrath, a much more powerful race--faster, stronger, and wiser than their ancestors.
The Shadowrath leader appears during the Great Truce, pledging his nation's allegiance to the Order Empire.
- The Shadowrath are one of the only four races that have mastered the art of two weapons, and are one of the two races that have mastered the art of two offensive weapons (the other being the Giant, though they never wield both simultaneously, throwing dead bodies around doesn't count).
- The Shadowrath are the only race to have mastered the art of stealth.
- The Shadowrath, despite being a kind race, are often seen as units of Chaos due to their "dark and evil" look.
- The Shadowraths' health bar, strangely, will turn around when using Shinobi.
- This may be because the bar inverts in color
- In Stick War 2, the Shadowrath are the only race in Order that have two abilities that do not require being upgraded in the Armory, the two abilities being Level 1 Shinobi and Fixate.
- Despite only having moderate health the Shadowrath can take numerous powerful attacks.
- The game guide classifies the Shadowrath's first ability as "Fixate".
- Ironicly, the Shadowraths staff does more damage and is slower than the Speartons spear, directly opposite of their real world counterparts.
- Like Archidons their couterparts the Albowtross and Shadowrath the counterpart Swordwrath start with the letter "S" and "A" and also focuses on the overwhelming techniques
- Even though they had swords they still use their Staffs as their primary weapon