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NEVER DIES Units(the dispo empire)[]

The dispo Empire is a brand new beta and ultimate empire, that obviously can,t go join all the 2 empires

lasser shooter:

The laser shooter unit has a ultra gun . He is the best 3 sec for giants and 1 sec for small units.


Costs: 531 gold

Training Time: as 1 swordmen

Training Place: the castle

Timing: attack time is 1 sec and 3 sec

Stength: mega mega mega fastest

Abillities: build 3 laser shooters to make a laser line

damage:99999999999999999999999999999999999999999999999999999999999999999999999999

Bonus attacks: build 5 gunners and control a gunner to be a laser shooter.

Semperwrath

A stickman with to spears is a semperwrath he has 500000000000000000005312385458493984858684858584858585784858584 weakpoints

Health: like a spearton

Costs: 350 gold and 7 mana

Training Time: as much as a Spearton

Training Place: space

Timing: 3 hit.

Strength: 30 heath

Abillities: secret button...throw a spear a get a sword

Sword dead

This is meleed by the dispo empire

Costs: 125 gold


Speed: same as spearton dead

Health: same as toxic dead

Damage: same as pouncher dead

Abilities: can do a sword jump


Gunner

Like a gun man

Cost: 277 gold

Attack Rate: like a arcidon

Speed: 8000

Health: Same as spearton

Damage: Same as giant

Abilities: 2 guns


Gumatry

Gumatry


A unit that is weak

archers.

units


Ogre

Whem they die they come back as a gemanterker

They sneak for shelding

Depter anter[]

Very not the best

well.

Swordman with a spear[]

Also gift for the order[]

Can't look when control a unit.

the unit is a bit weak so when its fast it will be weak or die

timing out from lots of bombers so it will not go die from poison damage

danger⚠️! the unit might have flesh for any unit!!!


Tnt thrower[]

He use a tnt to throw it

He's ranged and the best

costs:free

strength:0damage:1000000


Furywrath


Giant miner[]

Cost:150 gold and 15 mana

Training Time:such as 100 miners need to be trained


Health:infinitybars.

Speed:giant speed

Damage:Same as miner


Furywrath

Seper

not the best

mana

injection)


Health:1

Speed:dead

Diseaser

suicide.



Fanted shadowrath[]

A fast unit that can teleport and attack first.

Flash


Time:700

Population:3

wrath

unit.

cost)


Keper[]

A fast unit


Time:550

Population:3

Swordwrath)

swordwrath

attack)




Watered miner[]

A miner is watered

Cost:500gold

Training:450

Population:3

Shadowrath)

Archidon

Spearton




Albowtross

Gift from the order

spells.

mana

Training:900

Population:6

Spearton)


Magikill

Spearton

unit

Bombers)

too.)

Masterwrath -

The swordwrath from order the staute himself  - 1500 gold 1000 mana

Master swordwrath


training time:1 min

Pop:10

Health 1 bar but decreasing slower than giants'

Abilities:

Total Rage - 1000 gold 500 mana Cause him to go into war madness his attack rate and power triple

Sword of War- 1500 gold 600 mana (100 per use) The more melee unit you have the more damge your amry have  


Kepstrater

A gift for the order

Order marrowkai
Peacekai abilities


fists


JomMiner - 150 gold 0 mana

The miner is jomed

JomMiner

trainig time:as the regular

Pop:1

Health: 1 bar


Damage: very small

Abilities: Phantom Kill : sends a ghost to instany kill a unit

Flying Bomber

This is it

Hustle - you know what i am talking about.

Rock wall -much heavier than the regular wall. Have a health of of a juggerknight.

villager


Turned from minecraft to this game

training time: 60

Pop:4

Health: 3 bars

Abilities:

Explosionis - 200 gold 0 mana - doub

les the speed of throwing his bombs.

Griffon the great - 1500 gold 600 mana

Good people at x-mas got such a gift. But what about bad one? Well he pay a visit... not a very good one.

Training time:60

Pop:10

Health: 10 bars

Abilities:

Ruined Christmas-Deals heavy Special damage to all enemies. May Stun all targets.

Dark Gift-Deals low damage and applies one random negative effect to target.

Temtarus- 1500 gold 2500 mana

He cannot be killed but the best

Training Time: 120 sec

Pop: 12

Health: 19 bars


second

wall.


Gaurd

this is guarding the statue with the position of the statue.


Traning time: 50000 secs

pop: 13

Kelped:9



                         

                                 

Magikill


Giant

Turret

Marrowkai

Medusa

own)

electric archdon

this is like a archdon but even more powerful, its just lectric archdon

Nakom




Gold cost--------- 5506669735038

Mana cost----9999999900000

Use[]

heavy copaser:

this is line to line unit so it has to be heavy

this is the time from east, north, south and west.

ses[]
Reliver

yopi

this is the worst unit it does nothing just dig some soil from the costal bay

Shell Spirit

The symbol of a Shell Spirit

the faster[]

this is not the weakest but its mega mega mega mega mega mega mega mega exspesive

Stats[]

cost------------- 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 gold and 99999999999999999999999999999999999999999 mana

Location------------ Land, new Battlefields

Role------------------ with the order

Health--------------- Very high, 7 bars Attack power----- Low

Attack Rate------- 0


Training time----- 10

Population-------- 2

Training area---- underground

Weapon----------- giant sword

Use[]

Used in huge numbers,could easily overwhelm any amount of nothing


slevers[]

Description[]

slever are suits of order empire armor held together by god spirits. They are not living beings. They can run for miles on end with no complaints and they can jump into a pit of spikes and yet feel nothing.

slevers run faster than any unit, and can see farther than ranged units from the order empire .

Personality[]

slevers have no feelings.They live to serve the order, and will follow their master's units no matter what the odds.

Stats[]

Faction------------- order

Location------------ Forts, Poison places

Role------------------ Elimination

Health--------------- Very high, 12 bars 

Attack power----- High

Attack Rate------- Medium

Gold cost---------- infinity

Mana cost-------- 0

Training time----- 28

Population-------- 5

Training area---- Crypt

Weapon----------- Huge two-handed Scythe

Use[]

slevers can be used for almost any purpose, being used to doing anything that their masters wish.

The only units that can kill chaos units 1 vs 1 are:

Enslaved giants

Giants

Medusa

Albowtross

Eclipsor


Gigant
Gigant-
[]

Description[]

Rarely seen, ripping up trees and causing stampedes in a rage, Gigants are a truly terrifying sight. The first shadowraths who spotted them on scouting missions thought they were cracking up at first, and even closer inspection didn't reassure them by a lot. Those shadowrath had to stay in hospital for several months just for their  legendary hearing and balance to come back to them.

Gigants are the biggest of all giants, and are known by many as a completely separate species. Alienated from their giantess counterparts by climate, Gigants have mutated even larger to reign over their lands without mercy.

Personality[]

Gigants are even dumber than giants. They survive only with sheer size and strength, and therefore have very little brainpower.

Stats[]

Faction------------- order

Location------------ No Man's land, in areas where even giants are afraid to roam

Role------------------ All purposes

Health--------------- Extremely high, 40 bars

Attack power----- Extremely high, 3 bars, shock 4s, splash damage

Attack Rate------- Low

Gold cost---------- 3500

Mana cost-------- 0

Training time----- 100s

Population-------- 20

Training area---- Cave

Weapon----------- Big tree, dead giant

Use[]

Almost anything, except for scouting and trying to look weak so the enemy underestimates you.If you can some how train a lot of Gigants you can kill any kind of unit.Can't be control by V.

axeman[]

When the juggerknights got captured, the slevers,laser shooter,gunners, life tormentor and guards who were relatives came to help.  but chaos was too strong.  As we, the axemen were tortured and killed.  Though the axeman were tough, the juggerknights who were so evil that they smashed an axe through thier heads and a sword through their legs, killing them.  The remaining units were red with anger, and smashed the guards, took back their weapons and limped to order with wounds and scratches.

Gold:infinity and 99999999999999

mana:infinity

Axewrath (edward)

A axewrath

faction:order

attack power:very hight

health:3and half bars

speed:a bit slower than swordwrath

can throw one spare axe that it rips out from the head

Special abilities:

Fury of axes:


it makes a unit - one and a quarter bars of life                                                                                                      

Zombiedeath's Units[]

Samuwrath[]

After the Swordwrath took up the way of the ninja, a few Shadowrath did not agree with the stealthful, tactile ways of their bretheren. They decided that it was time for a new approach. This group has become the Samuwrath.

Samuwrath

A Samuwrath in his Meditation stance.

Faction: Order

Cost: 450 Gold 150 Mana

Training Time: 200

Pop: 4

Health: 4 Bars

Melee Ground Unit

Abilities[]

Meditate- The Samuwrath stands still and concentrates, increasing the power of his next attack. 10 second recharge. (Note: The Samuwrath is extremely vulnerable while doing this. Back him up with Archidons and/or Speartons)

Fight With Honor- The Samuwrath lets out a war cry, increasing the morale of surrounding units and boosting their speed and attack power for a short time. 20 second recharge.

Zen Fury- He stay there like stuff


the universe sucker

this will end up the life of your life,

this is also a better chance to beat the enemy



Faction: dispo

Reaperchaos

Not my best work, but it'll do until I can get a higher quality pic.

Cost:never ending number

Training Time: 500

Pop: 3

Health: 3 Bars

Magical/Melee Ground Unit

Abilities[]

Enslavement

E

Summon

nslavement- The Reaper chains up an enemy unit, forcing them to fight for him. This ability does not work on Giants/Enslaved Giants or Miners. Very long recharge time, so use wisely. 1 minute recharge.

Minion Summon- Similar to the Magikill's summon ability from Stick War 1. The Reaper slams his scythe on the ground, opening a portal where a Chaos unit emerges to fight. Unit type is random. Reaper is vunlerable while opening the portal. 5 second recharge.

the order and the dispo empire for the war[]

  • Order
  • Hoplite

​when the speartons were defeated by Order, they sought a new way,they evolved into hoplites with less armor and longer spears for throwing,they are also equipped with a short sword which has a strike equal to the shadowrath's third fixate strike

Cost:

krjchfuturdkv. sk. Largs mi ref is it a on pax u f wrenched cgyffffhdbfnrjfbrjfhfufufufufufufjfhfhd 999 with infinity

Health

3 beat

Attack

high

Speed

High, almost a much as the shadowrath

Melee/Ranged ground unit

Abilities

Shield wall\shield bash

enemies charging into him will be shish kebabed

200 mana 50 gold 

throw

will throw his spear and fight with sword 

free toggle

Ckristopherjames' unit[]

Pestilence

The Pestilence is the spellcaster of the Oblivion Empire. They can inflict poison to the enemy everytime they are hit by the Virus that is within the hands of The Pestilence. Pestilences have 3 spells: Virus spread, Consume, and Pharoah's Tomb.

Pestilence

cost 500 gold 600 mana

Production time: 60 seconds

Attack same as Dead (Melee)

Attack Speed same as Dead

Speed same as Dead

health same as Dead

Virus hands 200 gold 100 gold

Allows the Pestilence to inflict poison to the enemy everytime they are hit by the Pestilence's hands. Mana cost 10.

Asdasdasdasddd

A Strong Pestilence armed for battle.

Virus spread

Cost: Free

cooldown 10 seconds

Spreads a Virus that can poison the enemies and stun them for 3 seconds. The poison from the virus can  be healed only by garrison. If the units die because of the poison, a pool of poison will spawn on the victims' location.

Consume 

300 gold 200 mana

cooldown 25 seconds

Consumes any non-Giant unit killing it instantly.

Pharoah's Tomb

300 gold 300 mana

cooldown 30 seconds

Sucks any unit (Including your own) in front of the Tomb releasing them after 7 seconds. After they are released they will be stunned for 5 seconds and will have poison after recovering from stun. Very effective for massers.

Hermit Crab[]

  • Info : When medusa died, The poison splattered on a swordwrath. He became sick! Any medicines wouldn't work! He died! Our men buried him under the ground. After some days, THE SWORDWRATH CAME OUT FROM HIS GRAVE! and now he's looking advanced dead!
  • Gold : 450
  • Mana : 150
  • Population : 4
  • Time : 20 seconds
  • Health : 4 bars
  • Faction : Chaos
  • Speed : Same as swordwrath
  • Damage : Higher than normal dead
  • Abilities:

1) Undead Soul

Gold : 300                                   Mana : 100

Time : 30 seconds

Function : Hermis' damage and speed increases!

2) Poisonuous Guts

Gold : 300                                    Mana : 10/use

Time : 10 seconds

Function : A toggle that toggles poison on and off.

3) Deadology

Gold : 500                                    Mana : 50/use

Time : 60 seconds                   Time ( to use ability) : 10 seconds

Function : Hermis heals another unit by mysterious ability.


MACEDON

Strong ground unit, good against Archidon and statues that hold a mace.

Health: 7 bars

slow, but they can knock sheilds down easily.

MINEWRATH

A miner that can mine, but still defend himself when attacked.

MINWRATH STATS
HEALTH Same as miner
Damage  same as crawler
Speed a little slower than swordwrath
Cost 250 gold
Training time 20 secs

Abilities:

Dig-  digs mini ditch that next 3 enemy units fall into and get stunned for 5 seconds and take a little damge. (100 mana, 20 seconds cooldown time)

BTD6_maker's Units[]

Tunnelwrath[]

Elite miner that can dig a tunnel and become invisible. It can pop up on an enemy to do two-bar damage. It has three bars of health itself. It has a population of 3.

Maximum time in tunnel: 10 sec

Cooldown: 30 sec

Mana cost of ability: 100 mana

Gold cost of ability: 0 gold


It can build a wall (8 bars) and a turret (4 bars, attacks like Archidon).

Time to build wall: 10 sec

Cool down for wall: 20 sec

Mana cost of wall: 0 mana

Gold cost of wall: 200 gold

All stats same for turret.


It may heal a statue, wall, or turret by 1 bar.

Cooldown: 10 sec

Mana cost: 50 mana

Gold cost: 50 gold


Mana cost of unit: 50 mana

Gold cost of unit: 300 gold


Crasher[]

The flying unit. To attack, it crashes down doing 1 bar damage to enemies in a short distance. It waits 2 seconds before flying again. When it crashes, melee units can attack it. It has 4 bars of health. It has a population of 5.

NOTE: It may attack flying units. It will then still be unable to move or attack for two seconds but is not targetable by grounded melee.


Mana cost of unit: 150 mana

Gold cost of unit: 550 gold

Bluexmagic's unit:

Destricaticus: a magic unit, with both abilties of all magic units. Gold:1000 Mana:1000 AdrianC253's Units (srry, dont actually have a username)

Sucker -

Faction: Order

Gold: 450

Mana: 200

Uses his arms and body and rolls up into a ball, also trapping a enemy inside, similar to the kamikaze bomber's ability. This causes the Sucker to implode causing a small portion of freindly fire damage as well as causing normal damage to the enemy near them.

Special ability

- High Implode Ability 

Gold: 0

Mana: 350

Reload time: None

This ability causes to damage in air chaos enemies and also cause a small portion of freindly fire damage as well as damage to ememy. The sucker's ability kills all in air enemies in one strike.


Heavy Puncher

Faction: Chaos

Gold : 800

Mana: 0

Heavy Puncher cause one bar of damage on any enemy making this unit a heavy killing unit. Havy Puncher's range is a bit more longer than a swordwrath's and shorter than a archidon. He has a very short reload punch time, every punch uses 4.2 seconds to reload.

Special Ablity:

Rapid Punching

Punches 60% more faster

Gold: 50

Mana: 450

Reload time: 90 seconds

ToastyToast's Units[]

 Eagle Eye[]

Eagleeye

an Eagle Eye giving his signal so the others could attack

Description : The Eagle Eyes are peaceful people,but they are really experienced at ranged weapons,they have a crossbow made out of wood and gold,an iron helmet,a golden quiver and armor plates for their hands and legs. These units are expensive than the Archidons,but cheaper than the Albowtross making them a good substitute.

Gold : 350

Mana : 50

Population : 3

Sans titre

Abilities : Battle Rage - Ranged Beast

The Battle Rage has 2 levels,it will increase the Eagle Eye range by 30% in the first level,and give him a 5% speed boost,the second level will increase the range by 10% and the speed by 2.5%

Sans titre 2

The Ranged Beast will make the Eagle Eye shoot 4 fire arrows at once,dealing increased damage and dealing burning damage                                                                                              

Speed : Normal, Quite fast when battle rage is researched

Health : 2 bars

Damage : Medium, High when Ranged beast is used

Armour : Yes

Training Time : 25 seconds

Training Location : Archery Range

Faction : The Lost Empire

Type : Ground Unit

Black Magic[]

Description : The Black Magic is a very gruesome creature,it has a half human,and half monster,its legs are very sharp and silent,this creature can use one of his abilities to make an enemy unit fight for his side,and can spawn demons,who are dark red colored and has 3 legs,to fight for him,he can also use small red plasma balls attack with them,however,this unit is bestly used as an army spawner,due to its weak damage and low health,slow speed and high cost,making it a very weak caster if attacked.

Gold : 530

Mana : 470

Speed : Slow

Abilities Costs :

Possess : 150 mana to use

Demon Mouth : 300 gold 120 mana to research

 Free demon spawning,10 seconds cool down

Demon Mouth Health : 1 Bar

Demon Mouth Damage : Low

Demon Mouth Speed : Medium

__________________

Swordwrath possess

Possessed Swordwrath Attacking,you can see a bloody Ordered helmet on the ground

Population : 6

Health : 1,5 Bar

Damage : Low

Abilities : Possess - Demon Mouth

Description : Possess will make an enemy unit fight for your side

Demon Mouth will make the Black Magic spawn Demons

Faction : Chaos

Training Time : 30 seconds

Black Magic

A Black Magic that recently spawned a Demon,also he is preparing the plasma attack

Type : Ground Unit

Ordered[]

Unit Warrior

The Ordered Appearance

Description : Their name is Ordered,same as their faction and role,the Ordered are the Warriors of the Order statue,Stronger and faster than all Order units except the Enslaved Giant,however,they cost more and takes a while to be trained.Their role is to attack the enemy,and protect weak units that are being attacked,such as a poor miner that is being attacked by multiple enemies,they sacrifice themselves for the love of their country,and to protect their country and its people.

Gold : 550

Mana : 85

Shield ability

Population : 10

Health : 7,5 bars

Damage : High

Abilities : Shield Up - Shield Push

Description : The Shield Up ability will make the Ordered raise their shield,the same as the Speartons,blocking 40% upcoming damage

Shield ability 2

Shield Charge will make the Ordered charge in a line with their shields raised,pushing the enemy units,dealing damage to them,and stun them.

Speed : High

Armour : Yes

Training Time : 29 seconds

Training Location : Barracks

Faction : Order

Type : Ground Unit

SlasherOmegaUltima's Units:[]

Redesigned:[]

Order:[]

-Swordwrath

Chaos:[]

-Soon coming

Toastytoast's empire ideas :[]

When Order defeated Chaos,and when Medusa died,a new empire was born in that day.The Lost Empire!the Lost Empire was an ally of Order,long time ago,they were supporting Order,in the days Order was still weak,the Lost Empire helped them,this empire's name was called "The Avengers Empire" because they were helping people,but now,the Chaos empire have tricked the minds of the Lost Empires (AKA The Avenger Empire).they can't remember anything,all they know is to kill everyone that gets in their way.now,they are the enemies of Order,Elementals,and even Chaos that tricked them.Even that this empire is very old,it has deadly units because of it's scientists and researchers.

Interface : the interface looks old,and different,because this empire is lost,that means they are very very old.so they should have a different interface,here it is : (Please Click on the image for better view,thanks)

Interface




UNITS :

Miner :

The Miner is the basic economic unit for the Lost Empire,they have a basic bag and a pickaxe,similliar to every human being miner in the game.

Gold : 150

Mana : 0

Population : 2

Training time : 8 seconds

Attack Power : Very Low

Attack Rate : Low

Health : 1 Bar (2 Bars with Miner Hustle)

Training location : The Bank

Abilities : Miner Hustle

Speartier :

The Speartier is a cheap and a high damaging unit,but has a low chance to survive in strong combats

Gold : 125

Mana : 0

Population : 1

Speed : Medium - Fast with Battle Hustle

Training time : 12

Speartier

A Speartier

Attack Power : Moderate

Attack Rate : Medium - Fast with Battle Hustle

Health : 2 bars,no armour

Training location : Barracks

Abilities : Battle Hustle

Ability Cost : 100 Gold 50 Mana to research,10 Mana to use

Ability Cool Down : 5 seconds

Ability Info : The Battle Hustle makes the Speartier glow golden,giving them a speed boost,higher attack rate,at a cost of some mana

Hoplite :

Armoured ground infantry unit,used to tank damage

Gold : 450

Hoplite

The Hoplite


Mana : 50

Population : 3

Speed : Fast

Health : 7 bars

Training Time : 25 seconds

Training Location : Barracks

Abilities : Block & Dash

Block : 100 gold 50 mana to research,free to use,it will make the Hoplites raise their shields and form a defensive wall,reducing 40% upcoming damage

Dash : 200 gold 75 mana to research,35 mana to use,it will make the Hoplites dash forward with their shields raised,damaging and stunning the enemy units,after the activation,the Hoplites block ability will be automatically canceled,but it can be activated again      

Xtasyamphetamine's units                                                                                              []

Fury : The fury is a strong and fast swordsman, but not as fast as a Shadowrath. Great for eliminating armoured targets.

Gold : 250

Mana : 10

Population : 2

Speed : Moderately fast

Health : 5 bars

Armor : Head visor, chestplate

Training Time : 15 seconds

Training Location : Barracks

Abilities : Slow Death, Electric Fist

him to cut him to piec

Ultradinosaur's units[]

Engineer/Undead Engineer/Volcanic builder

The Engineer is a defensive slow moving builder unit it can build ONLY one building through out the whole game and if that building is destroyed the Engineer will die with it.

Cost: 450 gold, 200 mana/450 gold, 200 mana/Fire and Earth and Water, 100 mana

Population: 6

Speed: Slow like a miners

Health: 1 bar

Training Time: 20 seconds

Training location: Mine

Attack power: very low

Abilities: Small Ballista/Poison Ballista/Small Lava Belcher, Heavy Catapult/Heavy Catapult/Lava Belcher, Front line Barracks, Small Support

Small Ballista/Poison Ballista/Small Lava Belcher: Builds a small, weak, lightly armored Ballista turret costing 100 gold/100 gold/100 gold. Only four allowed on each side. Three bars of health. Takes 5 seconds to build Poison Ballista gives off poison effect while the Small Lava Belcher gives off a fire effect (No Upgrades needed)

Heavy Catapult/Heavy Catapult/Lava Belcher: Builds a large heavily armored catapult dealing moderate damage and costing 300 gold, 100 mana/300 gold, 100 mana/300 gold, 100 mana. Only one allowed on each side. Ten bars of health. Takes 20 seconds to build. The Heavy Catapult/Heavy Catapult give off a stun effect While the Lava Belcher gives off a strong fire effect. (Upgrade cost 500 gold, 300 mana)

Front line Barracks: Builds a small lightly armored barracks which allows you to train Swordwrath, Spearton and Arcidion troops from here. Build cost is 700 gold, 300 mana. Only one allowed on each side. Each troop costs 20% more to train here. Five bars of health. (Upgrade cost 1000 gold 500 mana)

Small Support: When in need the engineer spawns in five much weaker Swordwrath/Crawler/Earth Elemental units for 100 mana. Will only work one time for an engineer. These units are uncontrollable and will attack the enemy no matter what. (Upgrade cost 500 gold, 200 mana)

Please let me know what you guys think in the comments below :D

Seanuriarte's units[]

Thief-[]

Unit

The effect of the "tease" ability with a spearton.

Description:Found in the depths of the Rome lands, the thief is a very useful unit.

Attack rate: N/A

Speed: As fast as a shadowwrath.

Health: 6 bars,armored.

Training area:Barracks

Empire:Order

Abilities:

Shine

Time needed: 30 secs.

Tease

Effect:Can be toggled on and off. The unit makes a "raspberry" sound and says "You can't catch me!" and runs to the castle. This is effective because this makes the victim easy prey for the more powerful units.

Mount-[]

Mount

Mount without "Mount Growth".

Attack rate: As fast as a spearton.

Speed: As fast as a giant.

Health: 10 small bars (armored)

Training Area:Crypt

Empire: Chaos

Abilities:

Mount Growth

Effect: The unit's figure becomes slightly like a giant.Health increases slightly.Now has the ability to stun units.

[]

      EmeraldGod's Death Empire
     The war between Order and Chaos has finally ended.  The Order Empire celebrated their biggest victory in history of Inamorta.  Unknown to them, a great shadow lurks around the corner waiting to strike at the right moment.  A shadowrath, who had been attacked by an unknown enemy, survived and brought the news to Order.  The Grim Reaper and his legions are coming to devastate Inamota, with powers beyond the power of nature and God's combined.  Knowing the power of Death, Order gathered up their largest troops possible, and prepared themselves for the deadliest war they may had ever fought in history.
                                           Units
    Skeleton Miner: Even the Death Empire needs miners to get gold and mana.
    Stats: 2 health bars (unarmored)          Attack: medium
      Speed: Medium                      Gold collected: 100
      Mana gained: 10                    Pop: 1
      Cost:150 gold                      Time: 9 seconds
    Skeleton miners are miners who had died in battle during the Order - Chaos war.  Not remembering its history of working with either Order nor Chaos, skeleton miners do the economic work for Death Empire.  Can be dangerous in large numbers as their attack produce decent damage.  It would take about 2 skeleton miners to kill a swordswrath.
    Shadowman :Basic infantry units with ability to cloak.  Powerful in large number.
    Stats: Three health bars (unarmored)        Attack: medium
           Speed: high                           Pop: 2
           Cost: 180 gold  10 mana              Time: 12 seconds
   Shadowmen are spirit of the Order armies, turned by Death, into evil shadowmen.  Shadowman is similar to a shadowrath; both of them have same speed and cloak ability.  But shadowman cannot use fixate.  What a shadowman can do is teleport to any places, which must be researched to be enabled to do that.  When you kill them, the unit that killed them receives one health regeneration.
   Deads: Similar to Chaos's dead, only they can both throw their poisonous guts and bite as their primary attacks
     Stats: Four health bars (armored)          Attack: low (projectile attack)
                                                        high(bite)
            Speed: low                          Pop: 2
            Cost: 250 gold  75 mana             Time: 20 sec
  The deads are actually more dangerous than Chaos's undead.  They have four armored healths, and their bites not only does high damage on other units, but within thirty seconds, the bitten unit turns into the dead itself.  Giant units cannot be turned.  The blue ghost spawn can also turn into the undead if bitten, assuming its not a giant unit.
  Marrowkai: The marrowkais are loyal to the Death Empire, not just Chaos.
   Stats: Four health bars (armored)          Attack: Low(basic attack)
                                                      high(spells)
          Speed: low                          Pop: 4
          Cost: 400 gold 500 manas            Time: 25 seconds
 The marrowkais joined the Death Empire, sensing its increasing godlike powers.  Most of the marrowkais joined the Death Empire, while a few remained loyal to Chaos with hopes of Medusa returning.  Death Empire's marrowkais learned new spells thanks to the Grim Reaper.  They retained hells fist and summon reaper spells.  Marrowkai can use lightning tornado to knock back its enemies, stunning them in the process.  This spell can kill Order's archers and Chao's crawlers with one hit.  Marrowkai can also use ice walls to protect its units and block enemies in its path.  The ice wall has lots of health (10 health bars).  The marrowkai cannot use ice wall once it has been set until the wall has been destroyed.  Overall, the marrowkais are very dangerous since they have armor thanks to Death.  Both the new spells must be researched to enable them for use.
 Hell Knights: Giant units with immense powers
  Stats: 10 health bars (armored)          Attack: Very high(melee)
                                                   Fire Orbs (High, does AoE)
         Speed: medium                     Pop: 7
         Cost: 1500 gold                   Time: 40 seconds
 The Hell Knights are very powerful in combat.  They can prove to be tough, as they devastate their opponents in the blink of an eye.  They are a bit faster than Order and Chaos giants.  Hell Knights are very costly, thus they don't frequently appear in battle.  They create loud noises when they walk, indicating they are in the battlefield.  Hell Knights brings fear into the brave soldiers' hearts as their fiercesome looks and physical structure can force them to flee in terror
 Crazy Bombers: Similar to Chaos's bombers, only they have slightly higher health and they throw unlimited bombs.
  Stats: 2 health bars (unarmoured)        Attack: High
        Speed: very high                  Pop: 4
        Cost: 350 gold 100 mana
 These crazy bombers are a pain in the neck.  Their attack does AoE like Chaos bombers.  They don't run away when they're about to die, as their death results in an explosion, damaging nearby units.  The crazed bombers can hit flying units.  We're not sure how many bombs they have, but we know for sure it's a lot.
 Corrupted Priest: A fellow priest corrupted by the devils, to do the dirty work for Death. Heals friendly units and converts enemy units.
  Stats: Three health bars (unarmoured)    Attack: low
         Speed: medium                    Pop: 5
         Heal: 1 health bar/ 3 seconds    Convert Time: depends on enemy unit
         Cost: 400 gold  200 mana         Time: 25 seconds
 The former Order priests, corrupted by the devils, heals units.  They can also convert enemy units to be on the Death Empire's side (does not affect population).  They are dangerous in numbers as their convertings can turn the tide in battle.
 Devils: Death's loyal legions, willing to obey him in order to achieve a common goal: destruction
  Stats: 1 health bar (unarmoured)        Attack: Medium
         Speed: High                     Pop: 3
         Cost: 200 gold  100 mana        Time: 20 seconds
 The devils shoot their demonic crossbows which can pierce armours.  They fly in battle, seemingly to dominate the sky.  They're not easy to deal with in numbers.  Luckily they have low health with no armour, so they can generally be destroyed quickly, assuming you have lots of archers.
 Grim Reaper: Leader of Death Empire.  One of the toughest units in the Death Empire.
  Stats: 1 extremely high health bars (armored)        Attack: Extremely high(melee)
                                                               Spells(very high)
         Speed: High                    Pop: 15
         Cost: 5000 gold  3500 mana     Time: 60 seconds
 The Grim Reaper tears fear to the brave soldiers' hearts, even the speartons, for his scythe and spells spelled death for everyone.  Grim Reaper can do AoE damage, damaging up to four units with his scythe.  One hit can deplete more than 3 health bars, and his damage pierce armors as well.  He can hit flying units with his scythe as well.  His spells are very damaging.  He can summon 5 random Death Empire units to the battle.  It can be a mix of shadowmen, deads, marrowkais, hell knights, crazy bombers, etc.  Grim Reaper can reap up to five units by performing the summon reaper spell similar to the marrowkai.  Grim can make copies of himself (three copies, thus totaling four reapers).  The copies can attack, though does half the damage of the actual reaper.  Copies can explode when destroyed, thus damaging units nearby.  The Grim Reaper can passively heal himself and cure himself as well.  The Grim Reaper can summon firewalls, and push the wall to the enemies back to its castle, thus not only damaging them, but burns them as well.  When on low health, the Grim Reaper automatically teleports back to its own castle to either heal up or stay away from battle.  When the Grim Reaper is around, all Death Empire units automatically receives increased damage and speed.  There can only be one true Grim Reaper, so there cannot be another real reaper or more unless the 1st one dies.  The Grim Reaper cannot be stunned and he also cannot be possessed by V.  Overall, it's the most dangerous unit in the game.  Its spells don't need to be researched.

Castle Archers: Can be up to 3 archers (consists of one dead, one crazy bomber, and one devil)

               Chronological order: Devil, dead, bomber
                                       [[Abilities

Resilience: Increase statue health.

Tornado: Marrrowkai summons lightning tornado, damaging some enemies.

Ice Wall: Marrowkai summons ice wall, blocking enemies.

Blaze: The devils can fire flaming arrows, burning them in the process.

Miner Hustle: Increases miner's health and speed.

Extreme Speed: Crazy Bombers move even faster than ever.

Natural Growth: Hell Knights have increased health.

Sacrifice: Corrupted priests sacrifices itself to heal all units.

Cloak 1: Shadowmen can cloak for short period of time; damages enemies while cloaking.

Cloak 2: Shadowmen cloak for longer periods of time; does massive damage.

Cloak 3: Shadowmen cloak for even longer period of time; can kill a spearton and juggerknights.

Passive Income 1: passively gain gold and mana every few seconds.

Passive Income 2 and 3: passively gain gold and mana every few seconds.

Tower Spawn: spawns a ghost unit with no cost and population (Crazy bomber).

Tower Spawn 2: spawns a ghost unit with no cost and population (Marrowkai).

Tower Spawn 3: spawns a ghost unit with no cost and population (Hell Knights).

Statue Defense: Statue actually attacks nearby enemies.

Double Plasma Orbs: Hell Knights can throw two orbs

Burrow: The Dead's can dig underground and damage opponents by jumping off the ground. This poisons enemy units

Conversion: Corrupted Priest's conversion is 25% more effective

Crazy Health: Crazy Bomber have increased health

Boned: Marrowkai can throw bones at enemies. Stuns enemies, but does very low damage

Miner's wrath: Skeleton miners have increased attacks and are equipped with armour

Teleport: Shadowman can teleport anywhere (with the exception of enemy territory)

Repair: Skeleton Miners can repair Statues to its full health. Can also repair ice wall set up by marrowkais. Requires gold for repair

Sentry: Miners can build sentries, which acts a defensive units and attack enemies on sight. Has six unarmoured health and their attacks does moderate damage and they can set units on fire.

 The Order Empire knows the power Death Empire has that they don't have.  The Order has more experience in combat, but will it be enough to fend off the deadly Grim Reaper and his legion?

Geraldson 666's and Shadowrath Jr.'s Unit Idea

So, I made my own unit (we're both owned by the same person) ...

Slingale

Way of the Slingshot

Gold - 250 Mana-50 Training Time- 20 sec. Pop.- 2

"So accurate, so strong, my enemy will perish before me!"

Health - 4 bars armoured 

Damage - Medium

Attack Speed - Medium

Speed - Medium

Description

It carries a normal slingshot, but the edges seem that is has a silver tip. It wears a helmet, but has a visor across its face. It carries a brown satchel full of rocks. 

Abilities:

Spike ball (Research: 100 gold 100 mana 12 seconds for research)- it replaces its rocks with spike balls, tripling the damage. It lasts until cancelled.

Death Drop (Research: Gold- 1250 Mana - 500 Training Time: 20 sec.)- replaces rocks with tiny bombs that does extreme AOE damage. Lasts until cancelled.

Long Walk (Research: Gold- 50 Mana-0 Training Time- 10 sec.)- upgrades its slingshot to increase range and damage significantly higher. Can never be cancelled or anything. 

MLGJunkrat's Unit Idea 

I think a good idea of a new unit in Order in Stick War 3 is a knight, similar to spearton and swordwrath combined, but can deflect with its shield, and with full armour, and a similar one, but is a dead, no full armour, but still is armoured

baba beep boys units[]

by the way the beast empire consisa only of animals

Warrior. empires: order[]

some swordwrath escaped from the chaos capture and ran into the speartons the speartons welcomed them into their land and trained them the in the art of the shield the swordwraths wanting to keep their swords and continued to fight with there primary weapon and a fricin epic helmet

BBOY

Warrior

5 health bars (armoured)

damage 1.45 medium

cost and training time 280 gold 20 mana 15 seconds

abelites

wild rider summons a horse for the knight to ride on

120 gold 20 mana to research

way of rage a increased rage albite

100 gold 100 mana to research

pop 2

[]

windedwrath. empires: order and beast[]

when medusa first claimed the elicpeters some of them ran away from the onslaught army soon the iron in their bows rusted away the surviving eclipsers found a swordwrath outpost and easily took it over taking their swords and using them for battle

Ppa

4 health bars

1.41 damage medium

380 gold 100 mana

2 pop

abelites

swarm the more aerial deaths there are on the battle felid the stronger they are also makes them do these epic thing where they swoop down all at once

430 gold 150 mana to research

bite the aerial death will bite its opponent's

100 gold to research

3 pop

Beast giant. empires: chaos and beast[]

Beast giants come from the bowels of the earth vicious and dangerous these beasts share similarities to the crawler. agile but far from cunning these deformities spend their free time chasing bears and sleeping.

25 health bars

Untitled-0

2. 567 damage medium

1000 gold 20 mana

4 pop

abelite's

roar. the giant will roar causing stun to all enemy's within range.

end of all units[]

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